재료발판 액터발판 활성화발판 비활성화발판 유지시간발판 주기헤더파일#pragma once#include "CoreMinimal.h"#include "FloorBase.h"#include "CH_Timer.generated.h"UCLASS()class SETTING_API ACH_Timer : public AFloorBase{ GENERATED_BODY()public: ACH_Timer();protected: virtual void BeginPlay() override;public: virtual void Tick(float DeltaTime) override; FTimerHandle TimerHandle; //발판 활성화 주기 UPROPERTY(EditAnywhere, BlueprintReadWrite, ..